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Biglife Music 

PLUG IN, JAM OUT: IS THIS THE NEXT ROCK BAND?

Imagine a game that lets you plug in a real instrument — a la the most recent version of Rock Band — and jam out in virtual community like Second Life. If that sounds intriguing, you'll probably want to check out BIGLIFE MUSIC, one of the three finalists in Rethink Music's call for new business models for the music industry. With the Boston-based BigLife Labs' online-gaming service, you'd be able to start your own club, attend shows, or perform in a virtual club with a backup band. How? As with all three finalists, the fine details are under wraps until the conference. (Check thePhoenix.com/rethink for live updates.) But BigLife Labs claims their game will work with any digital music interface, so presumably you'll be able to use anything you can run through a MIDI box and kick out the jams.

Co-founder Eliot Hunt hopes to open a sweet spot between the multi-billion dollar social-gaming and music-gaming industries. "In a nutshell, BigLife Music is designed to replicate — not simulate — the feeling of playing with a real band, on a real stage in front of a real audience," says Hunt. YouTube is overflowing with musicians doing covers of their favorite songs. Social gaming is a multi-billion dollar industry, as is music gaming. BigLife Music might be the missing link.

Some of the big pieces are still in development. The user interface is still under development, and currently resembles what Hunt describes as an "updated YouTube page." Hunt says that while guitar has been the initial focus for instruments, early versions of BigLife Music will soon expand to include bass, keyboard, and vocals. "Thanks to successful games like Guitar Hero, folks are used to the idea of guitars being paired with gaming," says Hunt. "From a business perspective it just makes sense."

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  Topics: Music Features , Music, music industry, Ben Folds,  More more >
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5 Comments / Add Comment

lindisfarne

I wish I could read all the article without having to click in each part; it would be easier to save too. Regards,
Posted: April 22 2011 at 10:12 AM

Anonymous

The Patronism.com concept looks promising. Says you need just over a hundred “patrons” for a musician to earn a living. I wonder if they really can save the music industry?
Posted: April 22 2011 at 10:41 AM

ConquerNewEngland

I really wish that someone had looked at Conquer Entertainment. Conquer Entertainment will do for independent and major artists what the traditional label has failed to do–allow them to have complete control of their careers and be compensated fairly. Conquer Entertainment offers services that allow all artists the ability to record, promote, perform and globally distribute their music and make a profit in multiple ways. 100 fans can get you a $300 check every month...and that;s only one way we are getting artists paid. More info contact me.
Posted: April 22 2011 at 12:08 PM

ConquerNewEngland

bjboucher74 AT gmail DOT com...seems that the Bio feature isn't available! :)
Posted: April 22 2011 at 12:10 PM

John Pointer

I noticed that one of the other companies passes 75% of the revenue to the artist. Patronism passes 85%, and with only 104 patrons at the current site average an artist nets over $1000/mo. We're set up like this because I am an artist, built it to serve my own needs, and created the deal I'd want when we turned it into a platform.

Our other strength is that we know the difference between consumers and patrons. We use our expertise to help artists attract and serve the latter, while still being able to sell consumables to the rest of their fanbase.

John Pointer
CEO/Co-founder, Patronism.com
Posted: April 23 2011 at 7:05 PM
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