Real-life Survivor
Some game shows I'd really like to see
by Kris Frieswick
So the big TV trend this season is "reality." Shows such as The 1900
House and Survivor are supposed to tap into our voyeuristic desire
to see how people just like us would respond under extraordinary
conditions.
I'm not buying the logic. First of all, these Survivor people are
definitely not just like us. They went through months of grueling auditions in
order to win the right to be stranded on a tropical island with a bunch of
people they've never met, without food, where they promptly resort to eating
rats. They are obviously a very special breed of individual, one that perhaps
deserves to be stranded on a tropical island and made to eat rats.
And second, the producers of Survivor are missing the boat (pardon the
pun) with their scenario. If they wanted to make the show truly captivating,
they would create "adventures" to which the common man could relate, and from
which that common man might learn a thing or two. Why spend all that money
creating these elaborate, utterly fabricated, sterilized, made-for-TV
adventures when there are so many real live dangerous, exciting adventures
waiting just on the other side of the living-room picture window? Here are a
few episodes of Survivor that might breathe new life into an already
clichéd TV genre.
* Family Holiday Survivor: eight contestants are sent off to travel
stand-by on a major airline during Thanksgiving weekend. Once at their
destination, a double-wide trailer with polyester curtains and a redwood deck,
they will be greeted by their "family," a kooky,
dysfunctional group of 15,
including inbred cousins, feuding in-laws, senile octogenarians, and Uncle
Frank, who likes to grope himself publicly. Each day of the week-long
"holiday," the family will vote out one contestant based on the results of a
variety of "challenges," including listening to Grandma tell the same story
seven times in a row, breaking up knife fights between the sisters-in-law, and
successfully resisting Uncle Frank's
"pull my finger" trick. Losers
hitchhike home. The winner gets a year's worth of
inpatient
psychotherapy.
* Big Dig Survivor: a group of eight contestants, with nothing but a
Dixie cup full of quarters, $100 in bills, and a 1987 Chevy Astro mini-van,
must navigate from Lower Roxbury to the North End. There they must find
on-street parking, eat at Bricco without reservations, then travel to the
FleetCenter on game night and again find on-street parking, relying only
on existing signage provided by those puckish folks at the Mass Highway
Department. On each day of this six-day adventure, contestants vote to expel
one member of the group from the van based on a series of challenges, including
navigational skills (also known in Boston as "dead reckoning"), tossing
quarters into Mass Pike toll booths at 30 mph after being detoured, willingness
to lie down in a parking space to save it, and aggressiveness in dealing with
North End locals. Losers left wandering aimlessly in Boston. Winner keeps
quarters and automatically becomes a contestant in Tow Lot Survivor.
* Assembly Line Survivor: for four weeks, eight contestants work the
night-shift assembly line at the Honeypie Plastics factory in Wilmington.
Fellow assembly-line workers "freeze out" one contestant each week based on a
series of challenges, including maintaining consciousness while engaging in
short-range repetitive motion for eight consecutive hours with only two
15-minute breaks, maintaining a normal relationship with family while sleeping,
and scoring whites for other line workers (hope you brought enough of those for
everyone!). Losers are fired and have their wages garnished for every trip to
the toilet during employment. Winner receives minimum wage, two weeks of
vacation, all the coffee he or she can drink, and a year's supply of
melatonin.
* Bridesmaid Survivor: eight women become bridesmaids to a nervous
bride whose wedding is just six short months away ("We've got a lot of work to
do, girls!"). Every three weeks one bridesmaid is uninvited based on a series
of challenges, including willingness to sit through four-hour discussion on
reception color scheme; ability to retain dignity while wearing lime-green,
off-the-shoulder, Scarlett O'Hara-style bridesmaid's dress (with matching
parasol); creativity in planning bachelorette party that is equally acceptable
to bride's mother and bride's worn-out ho-bag friends from college; and amount
of money spent on shower/wedding presents. Losers miss "wedding of the century"
and forfeit all money spent. Winner is named maid of honor and gets to sleep
with hunky best man in coatroom during reception.
* Dot-com Start-up Survivor: armed with ridiculous sums of
venture-capital money, eight contestants create a wacky loss-based dot-com
business plan, staff up with exorbitantly priced technical and marketing
employees, find overpriced office space, and attempt to generate revenue. Each
month a new contestant is expelled from the firm by the VC investors based on a
series of challenges, including degree of believability when begging for bridge
funding, willingness to work 30 consecutive 19-hour days, creativity in
revenue-recognition practices, and ability to generate knee-deep bullshit when
dealing with analysts. Losers sacrifice unvested options (although they are not
automatically disqualified from upcoming seasons of Dot-com Start-up
Survivor). Winner receives incalculable (paper) riches, his or her photo on
the cover of the Industry Standard, and tons of babes (of either sex).
* HMO Survivor: eight genuinely ill contestants are sent to the
emergency room of a downtown hospital without their insurance cards or
pre-authorization by preferred-provider physicians. Emergency-room physicians
decide whom they will treat based on a series of challenges to patients,
including ability to wait for up to 12 hours for medical attention; willingness
to deal with surly, overworked nurse at reception desk who is less concerned
with a carotid-artery hemorrhage than with determining your method of payment;
ability to communicate symptoms while suffering from excruciating pain; and
willingness to engage other HMO Survivor participants in gallows humor
while waiting for help. Winner treated and released without being required to
make full up-front cash payment. Losers die.
Kris Frieswick can be reached at krisf1@gte.net.
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