L'Avventura
Michelangelo Antonioni's first full-blown masterpiece (the title means "The
Adventure," but with sexual overtones) was hissed when it premiered at Cannes
in 1960; it went on to be hailed by newspapers as disparate as the New York
Mirror and the London Times. (There was some uncertainty in the
center: the New York Times said the film was "too far out"; the
Herald Tribune thought it was "too far in.") Today, at the edge of the
millennium, Antonioni's approach to film looks as revolutionary as it did back
then. He gave us, for the first time, the cinema of a Copernican universe,
where humans are no longer the center of the cosmos. Often they're not the
center of his shots: the camera will be looking at a landscape or building and
someone will wander into the frame. His use of widescreen lets him show two
persons in close-up without bringing them together. What would bring
them together? God is conspicuously absent (the only churches we see are
closed), just as in real life. So are families.
The plot is disarmingly simple. Sandro (Gabriele Ferzetti) and Anna (Lea
Massari) are lovers, but whereas Sandro is glib and self-satisfied, Anna seems
restless and uncertain about the relationship. During a visit to the Lipari
islands (north of Sicily) with some friends, including Anna's chum Claudia
(Monica Vitti), Anna disappears. Sandro and Claudia spend the rest of the film
combing Sicily, and then Italy, for her, in the process falling in love with
each other -- or something like love. In the end, though, they're left with
something quite different: each other.
Antonioni's characters are not so much alienated as isolated, left to puzzle
out their role in a world that doesn't seem to need them. They fumble toward
self-knowledge, often in real time rather than with the "unimportant" moments
edited out -- this director's way of asking us to reconsider what's important
and what's not. As opposed to Hollywood movies, which are illustrated novels
(close your eyes and you won't miss much), his films could almost be silents;
Antonioni wants us to look as well as listen, to consider that what his
characters do -- what they gaze at, how they move, how they react to one
another -- is as telling as the words they speak. In short, this is interactive
moviemaking: we're asked not to watch passively, to be manipulated, but to join
in the director's painstaking -- and sometimes painful -- investigation of who
we are.
-- Jeffrey Gantz