You've done the summertime outdoorsy thing: you've been to the
beach, you've tried parasailing, you even spent one summer jogging two
miles a day. And if you've learned anything during the past 25 Julys, you've
learned that no matter how much suntan lotion you put on, you're gonna sweat it
off -- and that for every day you starve yourself to fit into a bathing suit,
you'll spend another bingeing on Häagen-Dazs. And though you don't have
conclusive evidence, you're pretty sure that those Big Sun gamma rays are
playing ping-pong with your DNA.
So forget fun in the sun. How about fun with guns, nuclear reactors, trashy
fast food, and impulsively acquired tattoos?
To research the ultimate in white-trash day trips, I talked crack
Phoenix Styles section maven Ellen Barry into manning the wheel for a
run to the New Hampshire border. We put an old Nuclear Assault tape in the
deck, and our mission was clear: find Armageddon, or as cheap a facsimile as
our expense account would allow.
"Traveling a commercial highway like Route 1 north of Boston," writes James
Howard Kunstler in The Geography of Nowhere (Simon and Schuster, 1993),
"surrounded by other motorists, assaulted by a chaos of gigantic, lurid plastic
signs, golden arches, red-and-white-striped revolving chicken buckets,
cinder-block carpet warehouses, discount marts, asphalt deserts, and a horizon
slashed by utility poles, one can forget that commerce ever took place in
dignified surroundings."
Dignified this road trip ain't. Indeed, for my money the best buys on Route 1
start farther up the road, and they don't come in vinyl-sided retail outlets,
or perched under neon. But Route 1 -- perhaps one of the greatest monuments
ever built to unbridled consumerism, a cartoonlike circus of bigger and better
and more -- is the only way to get where we're going, thematically speaking.
Our first stop: Bob's Tactical Indoor Shooting Range and Gun Shop
(along a two-lane stretch of Route 1 just before you hit New Hampshire, locally
identified as 90 Lafayette Road, Salisbury; call 978-465-5561). If you're
wondering whether you've got the right joint, look for the following stickers
on the storm door: an NRA-issue NO MORE GUN LAWS; an ad for a gun-cleaning
solvent that reads SAVE YOUR GUN'S LIFE; two American flags; skulls with the
message CRIMINALS BEWARE: NO PRISONERS TAKEN; PLEASE UNLOAD YOUR GUN AND REMOVE
YOUR SKI MASK BEFORE ENTERING; and MASTERCARD: OFFICIAL CARD OF THE WORLD CUP.
It's just before noon. Only the range master's pickup is in the lot. He's an
accommodating, quiet, sharp-eyed guy with a gun strapped to his waist, and he
stands beneath a poster featuring an electric chair and the words JUSTICE:
REGULAR OR EXTRA CRISPY. We don't own guns. Ellen's never fired a gun in her
life, and I've been shooting only once (here, a couple years ago, with an
ex-girlfriend). No matter -- they've got rentals. You don't need a permit. You
sign a release form, and Bob, the range master (his real name isn't Bob, but
let's pretend it is), gives you a quick demonstration of how to load the thing
and point it (there are two stances: one of 'em was called isosceles, like the
triangle, and by the time he got to the second one I was daydreaming of
quick-draws). He gives you a gun, a box of ammo, and a pair of headphones and
you're off to the adjacent shooting range, which looks a lot like a garage with
a few tons of gravel at one end. Range fees are $6 an hour. Gun rental is $7 an
hour. Paper targets with a blobby milk-bottle outline set you back about 35
cents.
We're beginners: we start with a .22, which at very close range might
conceivably scratch the finish on your car. A box of ammo is less than two
bucks. You attach your targets with paper clips to a piece of bullet-riddled
cardboard; a motor reels it out on clothesline to a distance of 21 feet, just
beyond your shadow. The air conditioning is gale force. Pop, pop, pop. Feels
like a toy: there's no kickback, and little pockmarks magically pepper the
paper. Ellen is unimpressed. "I thought it would be scarier," she says.
We zip through the .22 ammo and trade up for a .38 special. It's got a nice
jump to it and puts thumbnail-size holes in the target, a puff of pulverized
cardboard powder sparkling in the track lighting like stardust. It also has a
light trigger, and this is where you start to understand something weird about
guns -- there is a lost moment between the instant you're thinking about
pulling the trigger and the sudden splash of fire/smoke/crisp-loud-SMACK!, the
gun trying to leap out of your hand and the bullet already just a hole in the
target. The first time you fire the .38 -- even the second time, and
periodically after that -- you can't remember pulling the trigger. You take aim
and are suddenly startled by a flash and an acrid, sulfurous gash of smoke.
It's almost like -- and don't take this as some kind of hippie-liberal
rationalization -- it's like you're not in control. The gun goes off, and you
think, "Did I do that?" It feels very much as though the gun is calling the
final shots (so to speak). But it's fun -- it's like an infrared shootout at
the arcade. We go through two boxes of ammo ($5.50 each). The barrel is hot to
the touch -- happiness is a warm gun. And though Ellen and I are both a bit
freaked out, she's hooked. She wants more. She wants bigger. She wants the
.45.
We go back to trade up again, and Ellen is carrying the .38 in her right hand,
with the cylinder snapped back into the yoke -- in other words, for all Bob
knows, the gun could still have bullets in it. He eyes it all the way over and
explains the etiquette to us -- always carry the gun with the cylinder swinging
out from the yoke. "Do you ever get nervous?" asks Ellen. "Well, yeah," says
Bob, a bit nervously. "It's like my wife says: it's not shoes we're selling
here."
The next gun is sleek and black and cool. It looks like the guns cops and
thugs use on TV: it's got a 10-bullet cartridge that slips into the handle, and
the rounds are shaped like hornet-size die-cast reproductions of an A-bomb. The
cartridge is spring-loaded; trying to jam the bullets into it is like trying to
force-feed billiard balls to a snake with a trampoline in its throat. I keep
almost dropping the thing -- convinced the bullets are all gonna spark and go
off and kill us -- and after getting seven bullets in we call it loaded. I
point the fucker downrange, brace myself, clench my teeth, and the thing
explodes with a roar like a cannon -- louder than a drummer
sound-checking his snare at an arena show, louder than a car crash, louder than
anything I've ever heard, a solid, ominous, flat boom with a dull ring of
abject finality -- and nearly rips my arm out of its socket. For a second I
think I may have chipped a tooth.
I've missed the target entirely. Ellen's looking like she's seen a ghost. I
shake my head, try another one. It feels silly, the gun bucking away from me
like a hyena's jaw in mid-snicker. I fire another. And then give it to Ellen:
she fires a few shots, shakes her head, puts it down slowly. We call it quits,
leaving behind an almost-full box of cartridges. By the time I get done paying
the bill -- a measly $33.42 -- Ellen's at the car reaching for the cigarettes.
I can barely get mine to my lips. It isn't fun if you're not scared.
We cross the New Hampshire border and turn off at the entrance for the
Seabrook Station Science and Nature Center (603-474-9521; open Monday
through Friday from 10 a.m. to 4 p.m.). It's located just up Route 1 from the
entrance to the nuclear plant proper. After a few wrong turns, we end up at an
innocuous-looking building next to a tree-lined path marked OWASCOAG TRAIL:
"LAND OF MANY GRASSES." There's a bird feeder out front and a sign festooned
with a fish, a bird, and a light bulb. It says: IF YOU HEAR A LOUD, ALTERNATING
HI-LO WARNING SIREN: REPORT IMMEDIATELY TO YOUR SITE HOST, A SEABROOK STAFF
MEMBER, OR TO A SECURITY OFFICER; OR RETURN TO YOUR CAR OR BUS WITH OTHER
MEMBERS OF YOUR PARTY, AND EXIT THE SITE.
Evacuation plans are a touchy subject in these parts. "No Evacuation
Possible!" is something of a rallying cry for some residents, who fear the
plant's contingency plans are a lot of wishful thinking. But we try not to
think about that. Inside, the building's lone occupant, a middle-aged woman,
informs us that the bus tours of the plant advertised on the sign outside were
"severely reduced" about four years ago due to the volume of terrorist threats.
Instead, she offers to run an introductory film for us in the auditorium.
We're still jumpy from the .45, what with our powder-burned knuckles and all,
and in the back of our minds we're worrying about the siren thing, but we make
the best of it. The film's a howl, like an update of those old Our Friend,
the Atom movies you see used in bad multimedia performance art. Seabrook
spokesman Joe Grillo (no word on whether he's related to the "Grilla Special"
offered at a nearby Mobil station: hot dog and a Coke for $1.49) narrates a
tour of the plant, touting nuclear energy as "power for a booming economy." He
assures us: "This place looks formidable, but it's really just a power
plant." He has a lot to say about the containment facility -- the
planetarium-looking cement dome where they house the radioactive fuel -- which
we're told has been built to withstand an earthquake of up to 6.5 on the
Richter scale, or the head-on crash of an F-111 fighter jet. (Nice to see such
faith in our armed forces.) "Containment represents the commercial nuclear
industry of America's dedication to safety," he drones. "At Seabrook, good
simply isn't good enough." Har!
After that we roam through a couple of exhibits aimed at local schoolchildren.
Best is the sunny one called "Radiation Is All Around Us," a true/false quiz
that includes the following: "Radiation exists naturally in food and water, the
air I breathe, and the earth around me" (True!); "I receive more radiation
living near a nuclear power plant than I do from one dental x-ray" (False!);
"Most of the radiation I'm exposed to comes from man-made sources such as color
TVs, microwaves, x-rays, and nuclear power plants" (False! Over three-quarters
comes from natural background sources!); and my fave: "My own body is naturally
radioactive" (True!). This leads up to the brilliant interactive computer quiz
sensation "How Radioactive Are You?"
Turns out we're pretty fuckin' radioactive, so we figure, what the hell --
let's see how close to containment we can get. Well, actually Ellen decides
this. She's the brave one. We stroll unmolested past a bunch of guys in
hardhats, past what appears to be a security guy. Some guys in a pickup headed
toward the "siren maintenance" building give Ellen a friendly wave. She waves
back. Nuclear power really is your friend! We get as far as a checkpoint
where a sign states in very clear language that we're not supposed to go past
it unless we want to go to jail. Then again, it's unguarded, there's no one
around, and it looks like there might be a door in that barbed-wire fence a
ways down. . . . Maybe we explored farther, maybe we didn't. Our
lawyers are telling us to shut the hell up.
The road out of the plant -- at least the one we took -- hits Route 1 right
out in front of the Roadkill Café (620 Lafayette Road, Seabrook;
603-474-9302), which sports a drawing of a bloody, tire-flattened squirrel on
its shingle. Inside, among a jumble of traffic signs, diesel truck parts,
hubcaps, and souvenir mugs, we're offered a menu scribbled on a NO PARKING sign
and a vaudeville routine. "Where d'ya wanna sit -- smoking, no smoking, learn
how to smoke, or secondhand smoking?" asks the grease matron. Turns out it's a
dive bar by design -- who knew? -- but unlike a similar joint in the Back Bay,
this place quickly makes it hard to see the line between the performance and
the performer. Ellen's trying to play it safe with a white-meat dish. "What's
with `The Chicken that Crossed the Road?' " she asks. "It died," the
grease matron answers. Turns out the dead chicken is served with a glass of
beer that's roughly the size of a prosthetic leg.
There are plenty of tattoo parlors in Seabrook -- many of them right on Route
1. Unfortunately, they all seem to be attached at the hip to fireworks outlets,
as if there's some kinda Siamese town ordinance. And since we've had enough
pyrotechnics for one day, we zip up Route 1 another half-hour north to
Portsmouth, a quaint, quintessentially New England town that's home to
tourists, expensive coffee, and the Tattoo Shop (113 Daniel Street,
Portsmouth; 603-436-0805), where a couple of old-timer biker dudes named Hobo
and Tattoo George hold court. It's where I came a few summers back to get inked
for my one and only body modification. ("This is exactly what you need," Hobo
told me at the time. "I know these things." And he was right.) They do good
work, and provide a happy medium between the artsy-fartsy types who want to use
astrology to tell you what to put on your body and the sideshow-freak hepatitis
holes. You can get a nice old-fashioned skull at the Tattoo Shop and not worry
about catching anything. But the old guys aren't around today; some young
blood's holding down the fort, since it's still a bit off-season. There's also
a piercing parlor in the same building. The piercer guy's giving some very
intense, medical-sounding instructions to a girl who's just had another hole
put in her ear. A girl of about 17 waits off to the side to see whether she's
got the kind of tongue that can be pierced. Just looking at her, you can tell
her mom is gonna be really mad. How will she get the captain of the crew
team to take her to the prom with a bar through her taste buds?
On summer weekends, if you're not at the Tattoo Shop by noon to get your name
on the waiting list, forget it. Sometimes by 11 the wait will be two or three
hours. For larger tattoos, they recommend calling ahead. Small stuff starts at
$25; there's a $15 surcharge for work on hips, stomachs, and rear ends, and
they don't do hands, feet, or anything above the neck. Armbands run between
$120 and $250.
They also won't tattoo you if you're drunk, so while you're waiting we
recommend the local punk/hipster coffeehouse that's located a few blocks away,
the World Famous Elvis Room (142 Congress Street, Portsmouth;
603-436-9189). There's a pretty good jukebox (early Social Distortion was
blaring when we walked in), it's the local stop for hardcore and ska, and there
are couches, books, a pool table, and more varieties of caffeine than beer.
It's also a good place to scope out ideas for your next tattoo (everyone's got
one, and invariably someone's just come from a tattoo shop) -- or get spooked
off the idea altogether. We get a cup of coffee for about a buck to make our
jitters get the jitters, smoke a few cigarettes to take the edge off, inspect
the photos on the wall (hey -- it's Scissorfight!), and bitch about how the
place is so obviously fake white-trash.
Christ, what a couple of poseurs.