Off and running

 The next-gen consoles have arrived — now what?
By MITCH KRPATA  |  December 28, 2006

061222_mario_main
SUPER MARIO GALAXY: shows promise with its mind-bending outer-space effects and innovative use of 3-D.

No more hype. No more inflated eBay auctions. No more fanboys waiting in line overnight to get their hands on a game system. Okay, maybe a little more waiting in line overnight, depending on supply. With the holidays gone, so too vanishes the frenzy that surrounded the launch of Sony’s PlayStation 3 and the Nintendo Wii. Most of our questions have been answered. (“The Nintendo what?” “The PS3 costs how much?”) Now the focus will be where it should have been all along: on the games.

Anyone paying attention will have noticed the rich irony of the holiday season: notwithstanding all the buzz surrounding the PS3 and Wii launches, the venerable PlayStation 2 had the highest number of top-quality games. The Xbox 360 and Wii had one killer app each (Gears of War and The Legend of Zelda: Twilight Princess); the PS3 clocked in with exactly one well-received original title (Resistance: Fall of Man). PS2 owners were treated to an embarrassment of riches: Okami, Final Fantasy XII, Bully, Guitar Hero II. And though the original Xbox and the Nintendo GameCube are now relics, there’s no reason to believe that 2007 will be any different for the PS2.

Due in March is GOD OF WAR II, the sequel to one of the most popular PS2 games. Although it undoubtedly would have been a system seller for the PlayStation 3, Sony Computer Entertainment has kept it a PS2 exclusive. That’s good news for everybody who doesn’t want or can’t afford Sony’s next-gen behemoth. God of War II will retain the original’s responsive, highly polished platform gameplay and add a few twists. Kratos will cast different spells and acquire powerful new weapons, and of course you can expect a bevy of gruesome new kill animations.

Nevertheless, Sony will be emphasizing the PS3 as it’s able to roll out more units to stores. Its survival hopes pinned to the fortunes of the new system, the company plans to release one sequel after another. High-profile franchises like METAL GEAR SOLID and DEVIL MAY CRY should see updates by the next holiday season. During that same period we should also be treated to exciting new titles like ASSASSIN’S CREED, a brand-new franchise from the folks at Ubisoft, which was responsible for the recent Prince of Persia adventures. Of course, delays are as common in video-game releases as cheat codes, and there’s no doubt that some of these titles will miss their ship dates.

Sony’s nearer-term prospects look bleak. The next big game is MOTORSTORM, which you can already see running on demo units in various stores. No question it looks great. And you can go off-road in a variety of vehicles from dirt bikes to monster trucks. Not to slag racing games as a genre — some of my best friends are racing games — but it will take something more to convince casual gamers to plunk down $600 for a system. Of course, given the supply problems the Sony folks will have for the foreseeable future, they’ll likely sell plenty of copies relative to their installed base. But that may not be enough to offset the massive losses they’re incurring with each PS3 sold (more than $200 a unit). MotorStorm is expected to ship in America this March.

1  |  2  |   next >
  Topics: Videogames , Science and Technology, Technology, Culture and Lifestyle,  More more >
| More


Most Popular
ARTICLES BY MITCH KRPATA
Share this entry with Delicious
  •   GET ON YOUR SNOW (RE)BOOTS: VIDEO GAME MAKEOVERS IN 2013  |  December 21, 2012
    With the PlayStation 3 and Xbox 360 now in their seventh and eighth years of existence, they've been around far longer than previous console generations.
  •   THINKING MAN'S ACTION: TOP GAMES OF 2012  |  December 19, 2012
    At some point, it stopped being a trend and became the reality: the most interesting, thought-provoking games aren't mega-budget retail releases, but smaller downloadable titles.
  •   BEYOND SHOOTERS  |  September 18, 2012
    In an era of scripted set pieces and action sequences that are no more than glorified shooting galleries, Dishonored aims to give players the tools to author their own experiences.
  •   REVIEW: DARKSIDERS II  |  September 04, 2012
    "Gentlemen, I'm not going to mince words. THQ is in trouble. We're bleeding cash, and we need a hit game to save our ass. I want you to tell me what you're going to do to make Darksiders II that game."
  •   REVIEW: ORCS MUST DIE! 2  |  August 21, 2012
    We're all happy to see more games that deal honestly and maturely with questions of life and death, and that question the player's role in perpetuating the cycle of violence.

 See all articles by: MITCH KRPATA