2009: Year in video games

Swimming the mainstream
By MITCH KRPATA  |  December 22, 2009

At the end of each year, there's the temptation to identify a common theme among the games that were released. That won't wash in 2009. Yet though we didn't get any truly visionary or paradigm-busting titles, this year did give us one solid game after another in a range of genres. Shooters, RPGs, sports games — you name it, there was something for everyone, across platforms as diverse as the PlayStation 3 and the iPhone. So maybe 2009 was the year that gaming finally, truly went mainstream: nobody was playing the same thing, but everybody was playing something.

So, what did the 10 games that stood out to me as the best of the year have in common? Nothing! That's what I liked about them.

 

10. Prototype (Activision)
Let's start by acknowledging that Prototype (Xbox 360, PlayStation 3, PC) does run out of steam. But not till it's delivered several solid hours of gleeful, unapologetic, anarchic gameplay. Unlike inFamous, another open-world superhero game that came out around the same time, Prototype doesn't get bogged down in questions of morality, or ask whether with great power comes great responsibility. It's too busy letting you eat people to assume their physical form, commandeer a tank to blow up a mutant hive, and shapeshift so that your limbs become hammers, claws, and whips. You gotta love a bad boy.

1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  10  |   next >
Related: Review: New Super Mario Bros. Wii, Review: Mass Effect 2, Cubism and collage, More more >
  Topics: Videogames , Entertainment, Mark Hamill, videogames,  More more >
| More


Most Popular
ARTICLES BY MITCH KRPATA
Share this entry with Delicious
  •   GET ON YOUR SNOW (RE)BOOTS: VIDEO GAME MAKEOVERS IN 2013  |  December 21, 2012
    With the PlayStation 3 and Xbox 360 now in their seventh and eighth years of existence, they've been around far longer than previous console generations.
  •   THINKING MAN'S ACTION: TOP GAMES OF 2012  |  December 19, 2012
    At some point, it stopped being a trend and became the reality: the most interesting, thought-provoking games aren't mega-budget retail releases, but smaller downloadable titles.
  •   BEYOND SHOOTERS  |  September 18, 2012
    In an era of scripted set pieces and action sequences that are no more than glorified shooting galleries, Dishonored aims to give players the tools to author their own experiences.
  •   REVIEW: DARKSIDERS II  |  September 04, 2012
    "Gentlemen, I'm not going to mince words. THQ is in trouble. We're bleeding cash, and we need a hit game to save our ass. I want you to tell me what you're going to do to make Darksiders II that game."
  •   REVIEW: ORCS MUST DIE! 2  |  August 21, 2012
    We're all happy to see more games that deal honestly and maturely with questions of life and death, and that question the player's role in perpetuating the cycle of violence.

 See all articles by: MITCH KRPATA